Don't Count Me Out Just Yet

This is the season finale of Survivor: Venezuela.

Challenges
Reward Challenge: I Peg You! The Survivors must race to the top of a three-story climbing wall using four individually shaped pegs. First, they must make their way through a table maze. Once at the end of the maze, each will release a bag containing their first two pegs and move to a spinning wheel. Reading the clues, each must spin the wheel clockwise, counter-clockwise, and clockwise again like a combination lock to find the one bag that contains their final two pegs. With the help of the pegs, the players must get to the top of the wall and place their pegs in the proper slots, which will raise a flag. Reward: An advantage at the final Immunity Challenge. Winner: TBA

Immunity Challenge: Second Chances The final three will partake in a challenge that has elements from past challenges. They will collect puzzle pieces at the end of each leg. After all pieces are collected, they must form a puzzle that would form a word problem, which would be used as a combination to a locked crank. Once opened, they must use the crank to raise a flag. First to raise their flag, wins final immunity. Winner: TBA
 * Leg 1: Dear Liza - Holding a holed bucket filled with water while passing through a balance beam and filling one side of a teeter-totter with the bucket water. Once enough, the first puzzle piece will drop.
 * Leg 2: Nitty Griddy - To receive the second bag of puzzle pieces, the survivors must use a slingshot and marbles to break ten tiles to receive the second bag of puzzle pieces.
 * Leg 3: Remembrance - In a field of 20 covered objects, the survivors must find five matches before they go on untie the next bag of puzzle pieces.
 * Leg 4: Pole Dancing - The survivors must attach themselves to a pole with tangled rope using a carabiner. They must unwind themselves from the pole, through two beams to get enough rope to reach their fourth bag of puzzle pieces.
 * Leg 5: Hamster-ing - The survivors must run inside the hamster wheel to crank a mechanism that will drop their final puzzle pieces.