User blog:Courierthekid/Twists I haven't used yet, but may and you can too.

So I've been busy, kind of pulling my hair out for various reasons. Namely I realized that one of my Seasons couldn't really be called "Finished" because I had a boot order that while I adored and wanted to absolutely keep, it just didn't make sense. So I went through a few of my old scrapped ideas for inspiration and actually found a twist that solved my problems. There were also a few in there that I enjoyed seeing again, but I don't know when I'd end up using them, so I thought why not put them out here. I'll start with the one I'm bringing back, then a few others and if I find anymore I like I'll edit this.

If you like this Idea I'll encourage everyone to share their Ideas too, Also if you like any of these twists to the game and want to use them, go ahead.

The one coming soon...
Guerrillas- This is a twist that I couldn't figure out how to implement properly, but now I think I have it down. The Guerrillas twist features the return of previous castaways, however they will not be playing the game properly alongside everyone else. This is an advantage offered to the Losing Tribe in Immunity from the previous episode and offers them a chance to strike back at their Rivals. At the Immunity Challenge the losing Tribe will be given a letter with explicit instructions not to open until they have returned from Tribal Council, if they should open it before then they'll find it powerless and burned by the time they return to camp that night. After voting out one of their own, the Tribe may open the letter where they will be presented a choice, two vague clues offering them a chance to bolster their own tribe, or sabotage the/a other tribe. In exchange for this power, they must forfeit the following Reward Challenge. Should they pay the price, they'll either temporarily add a returning player to their own Tribe, or send a Guerrilla to the opposing camp (Of choice when applicable) to cause damage in some way. They will not know the consequences of their decision until after it is already upon them.

For example: a Calling Card reading Feast or Fear is given to the losing Tribe, promising to either provide knowledge to the Tribe who has it, or instill fear in a target. Should they pick Feast a player known for being the Provider of their season will arrive at camp sometime during the next day and teach them how to fish. However if they pick "Fear" a player known for making fake Idols will infiltrate an enemy camp while they are away and hide Fake Idols in random players bags with the number and targets being entirely up to the Guerrilla.

Others free to use.
Reincarnation Totem- One of my favorites, but It's difficult to implement into any season with a Final Three Set up. It's a post-merge exclusive Twist. The Reincarnation Totem will act exactly like the second Generation Immunity Idol, it may only be played after the votes have been read and saves the person voted out, however, that's all. The game just continues as if Tribal Council never happened, no other player is removed from the game, every player returns to camp. This does not extend the time frame of the game though. The format will be adjusted to compensate for this Idol being played. with one more Finalist and one less Juror than originally intended. The number of Finalists and Jurors will be up to the Author's discretion and the players will have no idea what will happen.

Secret Redemption- This one's pretty self explanatory. It's redemption Island, but Secret. Players once voted out of the game will be sent to Redemption Island, there they will compete against other voted out contestants for the right to stay, however this all will happen without the knowledge of players still in the game. Players on RI will have no supplies, but will be given the chance to mark a player for the Redemption. If their mark is voted out, then the inhabitants of Redemption Island will be given small rewards like flint, a tarp, extra rice, or a fishing spear, if they are wrong, they remain with nothing. They player who wins Redemption Island, will return as a surprise to the remaining players at the merge where Redemption will end. If you're voted out after the merge, you go straight to the Jury.

Bonds of Time (Season Format)- This is a format for an entire season I've talked about before, both on my personal page, and in a blog, but wanted to mention again because of the subject I chose this time. Bonds of Time is a season format closely related to the Blood vs Water setup, you could call it the Extinction Island to BvW's Redemption, however you decide to interpret that. Bonds of Time is a format designed to bring 9 pairs of people into the game together, however unlike BvW the pairs will stay together on their starting tribes instead of being separated at the beginning. BoT has three starting Tribes, divided by what type of relationship they and their partner share. The divisions being Committed Relationships (Married/engaged couples and Life Partners), Casual Relationships (Dating, and FWB type couples), and Platonic Relationships (Friends, Coworkers, and sibling or parent/child pairs) The design of this twist is to determine what relationship if any is best suited to winning Survivor, as well as testing how players will react to being placed on small tribes, made entirely of very obvious power couples.

Never Merge- One of my least favorite Twists after I originally fleshed it out in a tester season, but I still think there is potential, and it's worth mentioning. The never Merge is exactly what it Sounds like, two Tribes will continue battling as Tribes until one goes extinct. The Jury phase will begin as per usual, even though a merge is far from happening. For the sake of sanity (And a little insight as to why I grew to dislike this twist) there will be a forced merge for the finale. This twist must be implemented into a season with either a Fake Merge, or a One World setting.