User blog comment:MightyUke416/A very important question/@comment-5277627-20160721111316

I did like the twist, especially how it changed the course of the game. However, my big problem with the twist was that people knew about it and it influenced strategic decisions so challenge weakness was the be all and end all rather than moves being made in the pre-merge (with the exception of the boot of Selina), which really limited the physically weaker players from playing the game.

I liked how there was added incentive for Vengeance to perform well, though, like choosing who goes to tribal if they win.

It was a good twist but definitely needs some work! :)